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| | == 30mm 'Battle Rifle' Coilgun == | | == 30mm 'Battle Rifle' Coilgun == |
| − | The Battle Rifle was developed in response to the increasing frequency of Category 3 Machina who have been Blessed by their Queens. These Machina are much more durable than their sisters, and will ignore Carbines entirely. REPAIR developed the semi-automatic Battle Rifle to provide Agents with the ability to accurately hit these Blessed Machina in vulnerable areas to hopefully destroy them before they ruin everyone's day, as far as the humans are concerned. The weapon can reliably disable basic Category 3 Machina in a few shots, but the increased size and recoil as well as its decreased rate of fire are disadvantages that must be considered by Agents operating the weapon. | + | The Battle Rifle was developed in response to the increasing frequency of Category 3 Machina who have been [[Blessing|Blessed]] by their [https://wiki.machinamaincluster.com/index.php/Machina_Development#Category_4 Queens]. These Machina are much more durable than their sisters, and will ignore Carbines entirely. REPAIR developed the semi-automatic Battle Rifle to provide Agents with the ability to accurately hit these Blessed Machina in vulnerable areas to hopefully destroy them before they ruin everyone's day, as far as the humans are concerned. The weapon can reliably disable basic Category 3 Machina in a few shots, but the increased size and recoil as well as its decreased rate of fire are disadvantages that must be considered by Agents operating the weapon. |
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| | == 50mm Anti-Materiel ('AM') Railgun == | | == 50mm Anti-Materiel ('AM') Railgun == |
| − | The 50mm AM Railgun was developed by shrinking down the main armament of the UOA's armoured vehicles, rather than adapting the firing mechanisms of the UOA's HMGs. The AM Railgun is a colossal beast of a weapon, up to 150 cm long overall and too heavy for a pair of soldiers to carry, let along ready for firing. REPAIR Agents wielding this weapon do so knowing full well this manually-cycled monster demands careful positioning and aim. When used incorrectly, the weapon may leave its user unable to fire follow-up shots in time, or overheat its rails with too much use. However, the AM Railgun is perfectly capable of disabling Blessed Category 3 Machina, and is the only weapon an Agent can carry that will wound Queens. As a result, Agents who equip this weapon are regarded with equal amounts of awe and bewilderment, as while the risks are massive, one cannot argue too much when the weapon is capable of giving Category 4 Queen-class Machina pause for thought. | + | The 50mm AM Railgun was developed by shrinking down the main armament of the UOA's armoured vehicles, rather than adapting the firing mechanisms of the UOA's HMGs. The AM Railgun is a colossal beast of a weapon; up to 150 cm long overall and too heavy for a pair of soldiers to carry, let along ready for firing. REPAIR Agents wielding this weapon do so knowing full well this manually-cycled monster demands careful positioning and aim. When used incorrectly, the weapon may leave its user unable to fire follow-up shots in time, or overheat its rails with too much use. However, the AM Railgun is perfectly capable of disabling Blessed Category 3 Machina, and is the only weapon an Agent can carry that will wound Queens. As a result, Agents who equip this weapon are regarded with equal amounts of awe and bewilderment, as while the risks are massive, one cannot argue too much when the weapon is capable of giving Category 4 Queen-class Machina pause for thought. |
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| | == Sidearms == | | == Sidearms == |
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| | == Directed-Energy Weapons == | | == Directed-Energy Weapons == |
| − | Similar to the sidearm programs, REPAIR engineers are always working on new weapon systems to counter the Machina's staggering durability. Laser weapons are promising, as they are able to utilize pulsed beams to blast away the ultra-dense Machinium of a Machina's casings. Similarly, weapons that rely on magnetically containing and directing plasma beams exist too. The downsides to these weapons are almost always that they are large and grossly power-hungry. In addition, Machina casings adapt quicker to directed-energy weapons after first exposure, while it is much harder for their casings to become more resilient to kinetic damage from magnetically accelerated projectiles. This does not deter the engineers of REPAIR, who still develop and issue these experimental prototypes to the best Agents for intensive live-combat research. | + | Similar to the sidearm programs, REPAIR engineers are always working on new weapon systems to counter the Machina's staggering durability. Laser weapons are promising, as they are able to utilize pulsed beams to blast away the ultra-dense [https://wiki.machinamaincluster.com/index.php/Machina_Biology#Machinium Machinium] of a Machina's casings. Similarly, weapons that rely on magnetically containing and directing plasma beams exist too. The downsides to these weapons are almost always that they are large and grossly power-hungry. In addition, Machina casings adapt quicker to directed-energy weapons after first exposure, while it is much harder for their casings to become more resilient to kinetic damage from magnetically accelerated projectiles. This does not deter the engineers of REPAIR, who still develop and issue these experimental prototypes to the best Agents for intensive live-combat research. |