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| === Exoskeleton Projects === | | === Exoskeleton Projects === |
− | Repair R&D personnel are constantly experimenting, and major focus is being placed on the development of powered exoskeletons which can keep up with and enhance the actions of Agents. Rather than solid frames with motors, such exoskeleton suits attempt to maintain as much of the Agent's acrobatic flexibility as possible. As such, they commonly consist of some hard, articulated structural elements connected together by multiple mutually-supporting electro-fibre muscle bundles. The suits will almost-invariably be further armoured with plates across their surfaces. | + | Repair R&D personnel are constantly experimenting, and major focus is being placed on the development of powered exoskeletons which can keep up with and enhance the actions of Agents. Rather than solid frames with motors, such exoskeleton suits attempt to maintain as much of the Agent's acrobatic flexibility as possible. As such, they commonly consist of some hard, articulated structural elements connected together by multiple, mutually-supporting electro-fibre muscle bundles. The suits will almost-invariably be further armoured with plates across their surfaces. |
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| These exoskeleton suits are highly desired for their potential to grant Agents much heavier firepower, but to date all prototypes have required the exoskeletons to be hand-tailored to the individual Agent's exact physical dimensions and performance characteristics. The result is that the suits require almost artisanal care from the engineers of REPAIR's R&D department. | | These exoskeleton suits are highly desired for their potential to grant Agents much heavier firepower, but to date all prototypes have required the exoskeletons to be hand-tailored to the individual Agent's exact physical dimensions and performance characteristics. The result is that the suits require almost artisanal care from the engineers of REPAIR's R&D department. |
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| == Weaponry == | | == Weaponry == |
− | When the Machina were first fought at Saturn, it was quickly realized that the weapons in humanity's then-current inventory were wholly inadequate. Coilgun and railgun technology advanced dramatically over the course of the Saturn campaign, and when REPAIR was founded, the organization's first actions involved miniaturizing such weapons until the cyborg women of REPAIR could fight with them as though they were conventional small-arms. While there are some specialist weapons, the majority of REPAIR's weaponry consists of the 20mm carbine, the 30mm battle rifle, and the 50mm anti-materiel railgun. A program exists to create a sidearm with the necessary stopping power, but such weapons are often stuck in the prototype stage. Lastly, there are some directed-energy weapons, but they too have issues preventing their wider use. | + | When the Machina were first fought at Saturn, it was quickly realized that the weapons in humanity's then-current inventory were wholly inadequate. Coilgun and railgun technology advanced dramatically over the course of the Saturn campaign, and when REPAIR was founded, the organization's first actions involved miniaturizing such weapons until the cyborg women of REPAIR could fight with them as though they were conventional small-arms. While there are some specialist weapons, the majority of REPAIR's weaponry consists of the 20mm carbine, the 30mm battle rifle, and the 50mm anti-materiel railgun. They accelerate slugs using magnetic induction to speeds of roughly 3km/s for coil weapons and 5km/s for rail weapons. A program exists to create a sidearm with the necessary stopping power, but such weapons are often stuck in the prototype stage. Lastly, there are some directed-energy weapons, but they too have issues preventing their wider use. |
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| === 20mm 'Carbine' Coilgun === | | === 20mm 'Carbine' Coilgun === |
| The most common weapon used by all REPAIR personnel at some point in their service, the 20mm Carbine utilizes the same operating mechanisms as the ubiquitous 20mm crew-served heavy machine gun operated by [[United Operations Forces|UOA infantry]]. In the hands of REPAIR personnel, it is a weapon suitable for rapid-paced combat and tight quarters, with just enough power to harm the majority of [https://wiki.machinamaincluster.com/index.php/Machina_Development#Category_3 Category 3] Machina. Each shot from this automatic firearm is counterbalanced internally, yet the recoil is severe enough that non-REPAIR personnel would very likely shatter their arm and shoulder bones. REPAIR personnel are universally upgraded to perform controlled automatic fire with this weapon. The ammunition for this weapon is fed into the gun via a detachable magazine, but since it does not use cartridges with propellant, many more projectiles can fit inside such a magazine. Despite the weapons' strengths, some personnel dislike the Carbine due to the fact that individually, each bullet merely wounds the majority of Category 3 Machina. For this reason, more powerful weapons were developed. | | The most common weapon used by all REPAIR personnel at some point in their service, the 20mm Carbine utilizes the same operating mechanisms as the ubiquitous 20mm crew-served heavy machine gun operated by [[United Operations Forces|UOA infantry]]. In the hands of REPAIR personnel, it is a weapon suitable for rapid-paced combat and tight quarters, with just enough power to harm the majority of [https://wiki.machinamaincluster.com/index.php/Machina_Development#Category_3 Category 3] Machina. Each shot from this automatic firearm is counterbalanced internally, yet the recoil is severe enough that non-REPAIR personnel would very likely shatter their arm and shoulder bones. REPAIR personnel are universally upgraded to perform controlled automatic fire with this weapon. The ammunition for this weapon is fed into the gun via a detachable magazine, but since it does not use cartridges with propellant, many more projectiles can fit inside such a magazine. Despite the weapons' strengths, some personnel dislike the Carbine due to the fact that individually, each bullet merely wounds the majority of Category 3 Machina. For this reason, more powerful weapons were developed. |
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| + | This weapon is sufficient to wound most Category 3 Machina with well placed shots. |
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| === 30mm 'Battle Rifle' Coilgun === | | === 30mm 'Battle Rifle' Coilgun === |
| The Battle Rifle was developed in response to the increasing frequency of Category 3 Machina who have been [[Blessing|Blessed]] by their [https://wiki.machinamaincluster.com/index.php/Machina_Development#Category_4 Queens]. These Machina are much more durable than their sisters, and will ignore Carbines entirely. REPAIR developed the semi-automatic Battle Rifle to provide Agents with the ability to accurately hit these Blessed Machina in vulnerable areas to hopefully destroy them before they ruin everyone's day, as far as the humans are concerned. The weapon can reliably disable basic Category 3 Machina in a few shots, but the increased size and recoil as well as its decreased rate of fire are disadvantages that must be considered by Agents operating the weapon. | | The Battle Rifle was developed in response to the increasing frequency of Category 3 Machina who have been [[Blessing|Blessed]] by their [https://wiki.machinamaincluster.com/index.php/Machina_Development#Category_4 Queens]. These Machina are much more durable than their sisters, and will ignore Carbines entirely. REPAIR developed the semi-automatic Battle Rifle to provide Agents with the ability to accurately hit these Blessed Machina in vulnerable areas to hopefully destroy them before they ruin everyone's day, as far as the humans are concerned. The weapon can reliably disable basic Category 3 Machina in a few shots, but the increased size and recoil as well as its decreased rate of fire are disadvantages that must be considered by Agents operating the weapon. |
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| + | This weapon is sufficient to wound Blessed Category 3 Machina and poses a great threat to regular Category 3 Machina. |
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| === 50mm Anti-Materiel ('AM') Railgun === | | === 50mm Anti-Materiel ('AM') Railgun === |
| The 50mm AM Railgun was developed by shrinking down the main armament of the UOA's armoured vehicles, rather than adapting the firing mechanisms of the UOA's HMGs. The AM Railgun is a colossal beast of a weapon; up to 150 cm long overall and too heavy for a pair of soldiers to carry, let along ready for firing. REPAIR Agents wielding this weapon do so knowing full well this manually-cycled monster demands careful positioning and aim. When used incorrectly, the weapon may leave its user unable to fire follow-up shots in time, or overheat its rails with too much use. However, the AM Railgun is perfectly capable of disabling Blessed Category 3 Machina, and is the only weapon an Agent can carry that will wound Queens. As a result, Agents who equip this weapon are regarded with equal amounts of awe and bewilderment, as while the risks are massive, one cannot argue too much when the weapon is capable of giving Category 4 Queen-class Machina pause for thought. | | The 50mm AM Railgun was developed by shrinking down the main armament of the UOA's armoured vehicles, rather than adapting the firing mechanisms of the UOA's HMGs. The AM Railgun is a colossal beast of a weapon; up to 150 cm long overall and too heavy for a pair of soldiers to carry, let along ready for firing. REPAIR Agents wielding this weapon do so knowing full well this manually-cycled monster demands careful positioning and aim. When used incorrectly, the weapon may leave its user unable to fire follow-up shots in time, or overheat its rails with too much use. However, the AM Railgun is perfectly capable of disabling Blessed Category 3 Machina, and is the only weapon an Agent can carry that will wound Queens. As a result, Agents who equip this weapon are regarded with equal amounts of awe and bewilderment, as while the risks are massive, one cannot argue too much when the weapon is capable of giving Category 4 Queen-class Machina pause for thought. |
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| + | This weapon is sufficient to wound a Queen-class Machina and poses a great threat to Blessed Category 3 Machina. |
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| === Sidearms === | | === Sidearms === |